A General Note on Modding AE
In general, the techniques used to mod AE files are very similar to those used to mod vanilla SF4, and most of the tutorials from the vanilla wiki will carry over just fine. However, the most obvious difference is that Capcom no longer uses the familiar *.emz bundles to consolidate things (except for vfx, which are still bundles). This means that all components of these bundles, including *.cos.emz (*.obj.emo, *.shd.emo, *.nml.emb and *.bsr) *.col.emz (*.obj.emm and *.col.emb) and *.cmn.emz (*.skl.emo, *.skl.emm, *.obj.ema, *.fce.ema, *.cam.ema, *.bac and *.bcm), are all just floating around in the characters' folders. This makes it a little easier for us to deal with things, insofar as we no longer need to use Kensou's SF4tool to create emz indexes (or create them from scratch, for that matter), and it's easier to hex-edit things since we won't have to search around inside a giant emz bundle for the specific sections we want to modify.
Converting Mods from Vanilla to AE and Vice Versa
Text version (credit: hunterk)
http://filthypants.blogspot.com/2011/06/converting-mods-between-sf4-vanilla-and.html
Video version (credit: YaK99)
http://www.youtube.com/watch?v=LMuc2Vg7D_I&feature=channel_video_title
Moveset Swapping in AE (credit: sensibeat and hunterk)
http://filthypants.blogspot.com/2011/07/ssf4ae-pc-moveset-swap-tutorial.html
Video Tutorial (credit: UxDigzz)
http://www.youtube.com/watch?v=zjqhTTnTijQ
sensibeat's Updated Object-Swap Tutorial (credit: sensibeat)
http://shoryuken.com/forum/index.php?threads/sf4-modding-sensibeats-tutorials.78044/#post-5607440
Pt. 2 (credit: sensibeat)
http://shoryuken.com/forum/index.php?threads/sf4-modding-sensibeats-tutorials.78044/#post-5632771
Mirror (both parts combined):
http://filthypants.blogspot.com/2011/07/sensibeats-model-swapping-tutorial.html
Changing the Sizes of DDS Textures in col.emb Files (credit: sensibeat)
http://shoryuken.com/forum/index.php?threads/sf4-modding-sensibeats-tutorials.78044/#post-5633479
Creating col.emb Files From Scratch - No Hex Editing (credit: hunterk)
This includes making high-resolution textures, changing a texture's DXT compression (for semi-transparency on otherwise incompatible objects) and adding entire DDS textures (for use with model swapping)
http://filthypants.blogspot.com/2011/07/how-to-create-high-resolution-textures.html
EMG Model Swapping Using sloth86's Tools (credit: hunterk)
http://filthypants.blogspot.com/2011/08/intermediate-guide-to-sf4-emg-model.html
Swapping Static Objects Using sloth86's Tools (credit: sensibeat)
http://shoryuken.com/forum/index.php?threads/sf4-modding-sensibeats-tutorials.78044/#post-5882333
mirror:
http://filthypants.blogspot.com/2011/09/ssf4ae-swapping-static-objects-with.html
Doshu's ULSM Tutorial (credit: doshu)
http://shoryuken.com/forum/index.php?threads/ssf4ae-modding-tutorial-for-the-ulsm-by-doshu.146108/
mirror
http://filthypants.blogspot.com/2011/09/ssf4ae-doshus-ulsm-tutorial.html
How to Get Skeletons into 3D Studio Max (credit: sensibeat)
I use emg2smd, then I import the smd in Blender and I export it as a FBX.
Like that I have the skeleton in place in 3ds max (units have to be set to centimeters).
When I'm done in 3ds max, I export the scene as a smd with this plugin: http://www.chaosincarnate.net/cannonfodder/cftools.htm
I import it in Blender and I export it as a smd (slightly different format/coordinates);
Then I can use smd2emg on this smd.
Modifying Ambient Occlusion Maps Using sloth86's Tools (credit: hunterk)
http://filthypants.blogspot.com/2011/10/using-sloth86s-ambient-occlusion-tools.html
Ono! Moveset Editor Video Tutorial (credit: error1)
http://www.youtube.com/watch?v=p3UlX_YGqYI
Modifying Multilayer Menu Screens (credit: Augh)
http://shoryuken.com/forum/index.php?threads/ssf4ae-pc-modding-custom-main-menu-tutorial.147311/
Making Custom Challenges with Waterine's ClgEditor
http://filthypants.blogspot.com/2012/03/beginners-guide-to-custom-challenges.html
Piuma's Guide to Toggling Off ANY Stage Model
http://forums.shoryuken.com/discussion/comment/6952119/#Comment_6952119
Segadordelinks' Blender Bone Weight Copy Tutorial
http://w11.zetaboards.com/SFxT_Mods/single/?p=8070823&t=8324348
khaledantar666's Bone Rigging Tutorial
http://w11.zetaboards.com/SFxT_Mods/single/?p=8072962&t=8358667
Anish Singh's Projectile Transfer Tutorial
http://www.mediafire.com/view/?dyqqaeg7wbncq6f
hunterk's Stage Swap Tutorial
http://filthypants.blogspot.com/2013/02/how-to-swap-stages-in-ssf4ae.html
khaledantar666's Swapped Leg Fix Tutorial
http://w11.zetaboards.com/SFxT_Mods/single/?p=8089797&t=8920602
Segadordelinks VFX Editing Tutorial
http://w11.zetaboards.com/SFxT_Mods/topic/9147262/1/
Seb-le-dingue's VFX Editing Tutorial
http://forums.shoryuken.com/discussion/comment/8420808/#Comment_8420808
Segadordelinks XNALara Porting Tutorial
http://w11.zetaboards.com/SFIV_Mods/topic/10138060/1/#new
BrutalAce's Bone Resize Tutorial
http://w11.zetaboards.com/SFxT_Mods/topic/10228752/1/?x=0#post8184136
Stinkyfingaz's UV Modify in Misfit Tutorial
http://w11.zetaboards.com/SFxT_Mods/topic/10492649/1/
BrutalAce's XNALara-to-SF4 Rigging Tutorial
https://www.youtube.com/watch?feature=player_embedded&v=qwBleqXv6gc
Segadordelinks' DDSRefEdit Tutorial
http://segadordelinks.deviantart.com/art/DDSREFEDIT-Tutorial-506094713
Comments (1)
gungaix said
at 1:20 am on Jul 12, 2011
Hunter can you tell me how to change costume 1 into 2??
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